Editor's Note:
Welcome simmers to the distant land of Far West. This is my legacy story using the game, The Sims 2 and its expansions.
This story doesn't follow any specific legacy "rules", per se, however it does follow my own set of rules. The Sims 2 has quite an advantage to be able to micromanage every part of your neighborhood. So my rules are simple:
1) The neighborhood starts with one sim. Marriages will be with NPC's that are generated within the game. No inbreeding!
2) All community lots will be custom designed lots created by myself or someone in the computer, and they will be run by the sims in town via the "Open For Business" expansion. For example, this means there will be no bookstore, restaurant, gym or grocery store, unless a sim is running it. Regular careers are permisable, since a carpool will come to pick up the sim and take them "out of town". The only exception to this rule would be vacation destinations. Those will be custom designed with lots found online, but will not be run by any sims. Anywhere else such as downtown, college, and business town, will be all run by sims.
3) Aging is on, although in game rewards are allowed to help extend the lifespan. As more sims become available to play, it will become necessary to move between households to balance out the aging.
4) No cars unless one is built via the "FreeTime" expansion pack or bought for a custom car lot to be run by a sim.
5) No use of Hobby Lots, unless I can custom make one. Same goes for Witch and Secret Society lots.
That's all I can think of, for now.
The idea behind the story is to build a unique town and civilization over generations of "sim time". I hope you enjoy the story and adventure as much as I have playing and writing it.
Starrfoxx Whitestar
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